Playstation VR Game ‘Golem’ Announces Release Date
The highly anticipated new Playstation VR game Golem finally has an update on its release. Golem will be available in both digital and physical form this fall.
Golem has a seriously talented team behind it, too. From award-winning composer Marty O’Donnell, creator of the soundtrack for Halo and Destiny, innovative game design by Jaime Griesemer, the Game Designer on Halo & Destiny, to the development team instrumental in some of the best loved games of all time, Golem is sure to be a hit.
In Golem, players take on the role of Twine, an adventurous kid who has been left critically injured by a serious accident. While players can’t leave their bed, Twine develops an extraordinary ability to create and control large stone golems and see the world through their eyes.
Players can use the golems to explore an abandoned city, collect treasure and artifacts, while unravelling a deeper mystery and discovering the connection between the city and Twine’s family. Designed from the ground up for VR, the game also has an innovative free movement control scheme and intense one-to-one melee combat that sees you feint, block, and counter-attack your enemies. Check out the trailer below for a look at Golem:
Of the announcement, Jaime Griesemer, Creative Director at Highwire, says “It’s so gratifying to see our original vision for Golem come together into a full experience. We’ve really had to push ourselves and the technology, but I think the game is beautiful and I can’t wait for everyone to be able to play it. And we’re pretty old school, so it won’t feel ‘finished’ for us until we see it on store shelves.”
Rob Edwards, Managing Director of Perp Games, is thrilled to be publishing one of PSVR’s most highly anticipated exclusives. “Golem has been a long-time coming but the wait is almost over. It is our honour to be working with such an amazing team of world-class talent. We can’t wait to explore Golem’s secrets.”
Golem launches this fall as a PlayStation VR exclusive and will receive a physical release through Perp Games in both Europe and North America.